
Love is messy. Algorithms are not.
Sam Oldfield prefers systems that behave predictably. Computers do. People don't.
At twenty-seven, Sam runs her own IT business, untangles other people's digital disasters, and keeps her own life running smoothly enough. Relationships, however, remain stubbornly resistant to logic.
Then her mother, fuelled by martinis and good intentions, buys her a Wi-Fi-enabled sex toy for her birthday. Naturally, Sam hacks it.
What she ends up with is something unexpectedly compelling: a digital companion who listens, remembers, and always knows the right thing to say.
Because real love is unpredictable, awkward, and risky. And algorithms are designed to remove uncertainty.
A land of heroes, monsters, and the occasional turd-based strategy
Soul Reaper is a massively multiplayer online role-playing game set in a land not unlike our own, but more Tolkienesque. The world is totally open, and you are free to roam anywhere. There are stories to follow, quests to perform, but there's no compulsion to do those things if you choose not to.
The game designers have made a whole world, as beautiful as it is dangerous. Thick oak beams stained and rough. Fireplaces nine feet wide, crackling and hissing. Sunlight dapples through procedurally generated canopies. A gentle breeze shivers the trees.
For as long as anyone could remember, the Soul Reaper himself held a curse over all in his sight. A demon of fire and ash, Beelzebub ruled from the deepest dungeon. Until six idiots — five of them in massively-boobed, scantily-clad female characters — fought their way through nine levels of hell and drove a flaming sword into the bastard's throat.





The complete Soul Reaper card set — characters, enemies, loot, abilities, locations, and cinematics. Coming soon to Kickstarter.